Can you solve the Curious case of the Copper Club?

 
 

A Guelph Grocer has a lot more in store than just canned goods. Criminals have been spotted entering the building but nobody knows why. Explore this room as you work to solve the curious case of the Copper Club.

 

Skills:
Code breaking 

Mood:
Sleuth and Solve 

Group Size:
2-4 People

Rated as Challenging!

Aimed at an adult audience.

 
 

Uncover The Wizard's Secrets as You Attempt to Escape his Hideaway

 
 

It all started After...

You and your team discovered a sliding bookshelf while searching the home of a dangerous wizard. As it slid aside it revealed a library full of books and strange, worldly antiques. Captivated by curiosity, you stepped inside to examine this treasure trove only to find yourselves trapped as the bookshelf had slid shut behind you. Now you are in a race to find out as much as you can about this mysterious man and his hidden valuables and escape before the wizard returns to his secret abode!

 

Skills:
Puzzle solving

Mood:
Methodical search

Group size:
4- 8 People

 
 

Can you Escape the dungeon before the guards return?

 
 

It all started After...

You were captured on your quest for the holy grail. Locked in the dark and dusty dungeon, can you find the clues left by prisoners before you and escape with the holy grail before the guards return and foil your plans? 

 

Skills:
Effective searching, Organisation, Communication

Mood:
Explore and Escape

Group Size:
5-16

Great for Team Building and Neophyte Escape Artists.

 
 

Find the cure before your time is up 

 
 

It all started after...

A deadly virus has spread throughout the city. The source? An old, abandoned Lab. Seeking to stop the spread, people gather explosives and wire the place up; but you and your team of scientists stall them. There'll be no hope for the thousands already infected if a Cure isn't synthesised from the source first. So... they've given you an hour.
Can you uncover the Lab's secrets and create a Cure before the bombs explode? 

Group Size:
4-8

 

Skills:
Pattern recognition

Mood:
Calculation and Discovery

 

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